![]() The biggest obstacle I faced was how to get all of the content out of the Source Engine and over to Unity. Released ten years ago today, Dear Esther is a landmark indie title. For more information on the full story of the game's development, please check out my DevBlog. Overall, I’d estimate Dear Esther to be 10 gameplay code and 90 content, so starting out, my number 1 priority was to get the content into Unity. Since it's release in 2012 (PC/MAC/LINUX), Dear Esther has been a phenomenal success selling over 50,000 copies in it's first week and over one million copies to date, and still going strong six years later! Dear Esther's success has inspired and birthed an entirely new genre in gaming known as Narrative-Based games, or the more colloquial 'Walking Simulator' which is now home to dozens of smash hit games. This required me to completely re-build shaders, code and functionality from the ground up on a new engine, but due to this work, Dear Esther Landmark Edition was released in 2016 on Xbox One and PS4. My work during this time covered everything including asset building, lighting, FX, technical art, UI, level design, sound engineering, QA, Steam, team management, PR and most prominently Environment Art. In 2014 I also took on the task of porting the game over to the Unity Engine so that we could reach a broader audience. Dear Esther is out! Indie Fund backing Dear Esther Dear Esther.I worked mostly solo on the development of the original commercial release of the game, with support from the original writer and designer, Dan Pinchbeck, and composer Jessica Curry (Now heads of The Chinese Room) and Jack Morgan, on code. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. Related Articles Dear Esther has reached profitability. It’s closest to an adventure game, albeit an experimental one. It’s a challenging, daring and immensely satisfying prospect few game scores are bold enough to suggest. Uncovering the mystery of a mysterious island, of who you are, and why you are here. No promise of forgiveness lights the way and every part of the journey is another disorienting step into the unknown. Dear Esther is a ghost story, told using first-person gameplay with a focus on exploration. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption. Dear Esther is a much murkier affair, a trek on rocky, perilous terrain in the fog. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther." - and so begins a journey through one of the most original first-person games of recent years. ![]() Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Einmal mit den Regiekommentaren und einmal mit. As the player reaches new locations on the island, the game plays a new letter fragment relating to that area. ![]() ![]() “A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.” Trophäen-Leitfaden - Dear Esther Landmark Edition 0x 1 x 5 x 4x 10 Trophäen-Infos: Offline-Trophäen: 10 Online-Trophäen: 0 Verpassbare Trophäen: 0 Verbuggte Trophäen: 0 Automatische Trophäen: 4 Allgemeine Infos: Um die 100 zu schaffen, muss man das Spiel mindestens zweimal durchspielen. The gameplay in Dear Esther is minimal, with the only task being to explore an uninhabited Hebridean island, listening to an anonymous man read a series of letter fragments to his deceased wife, Esther.
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