![]() Select ‘Command_UnlockDatabase’ - Progresses the mission.Despite several error messages, the computer will have several choices to help free Morningstar. The computer inside doesn’t require any skill checks to use it. Otherwise, you can blow up the mines and enter through a hole behind the building. The doors out front require Lockpicking (7). Shortly switch to moving north toward a bunker with two closed doors and a bunch of Explosives (7) Gas Mines. Morningstar will contact you over the radio letting you know that you’re getting close to the terminal. Once you’ve dealt with the previous group of Hard-Heads, continue moving west to the end of the path. For yet another group of enemies, take a look at who you’re up against below Starting a battle with the two talking to each other will pull in those three too. Miscellaneous options can lead to a fight too.īeware of the extra three enemies further to the west that you may not see.Hard Ass (6) - Unknown, likely prevents a fight.Choices while talking to the Hard-Head Mechanic include: Once you get a little too close to them, a conversation will still begin though. Also, there’s a train with a ladder nearby that you can hop on for an angle to sneak forward. You should start seeing conversation bubbles pop up for more Hard-Heads talking to each other. You may also get to knock some enemies out with an Explosive Barrel or two.Īfter finishing up Doctor Denver and the rest of these Hard-Head, move outside continuing north. There’s a decent amount of half cover and full cover to use if you take advantage of the pillars. Don’t worry about getting the first shot in before this conversation, because you’ll still begin the battle with full action points. Tell them that Fishlips moved to Denver, if you chose this option in the last conversation.įor an idea of what you’re up against, take a look at each of the enemies you’ll encounter below.Unfortunately, it doesn’t seem like your choices matter in preventing a battle with this group. Through the door, you’ll come across another batch of Hard-Heads that you can talk to as well. Morningstar will contact you over the radio again telling you to find a terminal to free them. Once you’ve finished dealing with Fishlips and the Hard-Heads, continue north toward a doorway. Kiss Ass (5) - Convince Fishlips to cut a deal with you and move to the Gippers stronghold once they’ve been chased out by you.Starts a battle where every enemy starts with the Demoralized debuff. Hard Ass (6) - Try to get the Hard-Heads with Fishlips to run.First Aid (7) - Point out the holes in his face saying that they look like they’re going to become infected.Otherwise, major choices during this conversation include: However, this won’t make much of a difference, except for if you destroyed the Gippers faction in Denver. Depending on certain choices you’ve previously made, Fishlips may mention them. Upon entering Union Station, you’ll immediately get pulled into a conversation with the Hard-Heads leader, Fishlips. You can find this area right nearby Denver as well. Someone going by the codename Morningstar is requesting help at the Union Station, in the northeast corner of the world map. Once you’ve completed The Zealot primary mission, you may get a call over the radio starting this secondary mission. Find Morningstar beneath Union Station. ![]() Use the console to unlock the prison under Union Station.Locate the console which unlocks Morningstar’s prison under Union Station.
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